| Pages: [1] 2 3 4 5 |
1. WTB 60 Day GTC - 630M ONLINE NOW - SUPER FAST - in Timecode Bazaar [original thread]
Edited by: Willy Joe on 16/03/2009 21:36:45 Pleasure doing business
- by Willy Joe - at 2009.03.16 21:31:00
|
2. CCP, why such discrimination towards Gallente? - in Ships and Modules [original thread]
Originally by: James Lyrus Originally by: Willy Joe Originally by: Heikki like half of the forum posters must be below the average intelligence of the forum posters.. Actually you can have most of the posters above or...
- by Willy Joe - at 2008.04.17 15:34:00
|
3. CCP, why such discrimination towards Gallente? - in Ships and Modules [original thread]
Originally by: Heikki like half of the forum posters must be below the average intelligence of the forum posters.. Actually you can have most of the posters above or bellow the average IQ , and have a small bunch of really dumb or sm...
- by Willy Joe - at 2008.04.17 12:34:00
|
4. Absolution - Re-make? - in Ships and Modules [original thread]
What about 8 highslots ( with the current number of hardpoints ) and no cpu / pwd increase ? I'd love to be able to fit 2 offlined modules up there and overload my guns for longer during fights !
- by Willy Joe - at 2008.03.26 13:35:00
|
5. T2 Tier 3 BS - in Ships and Modules [original thread]
Originally by: Twin blade Edited by: Twin blade on 21/03/2008 12:59:01 Simple answer is to make a sub cap ship able to use XL guns but with say half or like 40% dps of a siege dread and a weakish tank maybe BC lvl tank wise. That way ...
- by Willy Joe - at 2008.03.21 14:54:00
|
6. Deimos Boost? - in Ships and Modules [original thread]
Originally by: RisingDragon Edited by: RisingDragon on 19/03/2008 22:46:02 Im in two minds on this, i loved CCP's proposed changes but at the same time its MWD bonus makes it unique. Howver dropping that 6th high and giving it a 4th mi...
- by Willy Joe - at 2008.03.21 11:25:00
|
7. Daredevils!! - in Ships and Modules [original thread]
Edited by: Willy Joe on 20/03/2008 14:32:16 Originally by: Cpt Branko Look. I've killed a preety solid number of interceptors in a Hurricane, of all the things. I can tell you that you preety much need 6+km/s to be reasonably safe, a...
- by Willy Joe - at 2008.03.20 14:30:00
|
8. absolution and retributinon - in Ships and Modules [original thread]
Just give the Absolution an extra 25 m^3 for the drone bay but keep the bandwidth the same. I don't want the damage , the ability to get out of the 'oh **** , it's a trap' situations is more than enough ( chance based , but it's there nonetheless ...
- by Willy Joe - at 2008.03.20 06:01:00
|
9. Help! which HAC for me.....DISCUSS! - in Ships and Modules [original thread]
Edited by: Willy Joe on 16/03/2008 22:00:37 Originally by: Liang Nuren So my vote goes for the Zealot: - Least skill intensive HAC (Armor/Navigation/Cap/Gunnery) I can't agree with you there , since most of the non-nano setup...
- by Willy Joe - at 2008.03.16 22:00:00
|
10. Navy Issue Augoror - in Ships and Modules [original thread]
This is what i managed to come up with : Lows : 2x1600mm Damage Control II EANM II Armor Kin/Therm/Ex Hardener II Meds : Warp Disruptor II 2x x5 webbers High : 5x Medium Pulse lasers II Small nos This ship is nothing but a great tanker and a...
- by Willy Joe - at 2008.03.16 10:26:00
|
11. Absolution and Harbinger, boost patch? Where is the love? - in Ships and Modules [original thread]
Originally by: Angelic Eviaran Originally by: Rawr Cristina history has proven time and time again that attempting to argue in any way with Goudimong is unproductive Thats because you are stupid and goumindong is smart. Tha...
- by Willy Joe - at 2008.03.16 00:50:00
|
12. Absolution and Harbinger, boost patch? Where is the love? - in Ships and Modules [original thread]
Originally by: Xequecal Edited by: Xequecal on 15/03/2008 06:21:40 Quote: and abso does enough insane damage whit 6 guns and get very sick tank. It does less damage than the Sleipnir, moves at half its speed, has a worse tank...
- by Willy Joe - at 2008.03.15 07:32:00
|
13. CovOps broken? - in Ships and Modules [original thread]
Originally by: Grimpak Originally by: Kaleb Blackclaw Edited by: Kaleb Blackclaw on 14/03/2008 15:51:45 Has anyone noticed that the CovOps ships take the same ammount of time to cross most systems as other ships in the game? Ca...
- by Willy Joe - at 2008.03.15 07:16:00
|
14. boost bonus vs resistance bonus - in Ships and Modules [original thread]
Originally by: Trigos Trilobi Originally by: Willy Joe With bonuses from BC level 5 , the Prophecy tanks 341 while the myrm tanks 352. So basically you just proved that myrm & prophecy dual rep tanks are as good as long as dp...
- by Willy Joe - at 2008.03.14 21:20:00
|
15. boost bonus vs resistance bonus - in Ships and Modules [original thread]
Originally by: Sue Mee why? it is the same. bonus are percentadge based, so it really doesnt matter how many repairers you have. it would be like saying that the resist bonus is overpowered when you mix it with invul fields. also, dual r...
- by Willy Joe - at 2008.03.14 07:48:00
|
16. What ship (off any) is the best to kill nanoships?.. - in Ships and Modules [original thread]
Originally by: Kelbesque Crystalis Originally by: Willy Joe One volleying Battleships with one Marauder. Damn those things must be overpowered *screams for the nerfbat guy* Doesn't work that way. Marauders get 1/2 the numb...
- by Willy Joe - at 2008.03.11 18:26:00
|
17. What ship (off any) is the best to kill nanoships?.. - in Ships and Modules [original thread]
Originally by: banannagirl Get a minmat Marauder .. and snipe it .. It will pop Bs' and hacs with one volley or shot ... 100% damage bonus ... youll hit at around 200 k easy enough and pop for 10 k hit points a shot easy. regards B...
- by Willy Joe - at 2008.03.11 15:33:00
|
18. Module maths help - in Ships and Modules [original thread]
Edited by: Willy Joe on 11/03/2008 15:24:38 Fairly sure the ship is an Absolution Fitting is : 6 HP II , 1x med neut or nos of some sort Med cap booster II , and two other mods i can't figure out Lows : Damage control II , 2 heat sinks ,...
- by Willy Joe - at 2008.03.11 15:23:00
|
19. Rejoice, for he is risen! - in Ships and Modules [original thread]
Originally by: DeadDuck Loved the pic... And yes that ship in gangs and able to make 700 dps ... I am curious as to how do you manage to get 700 dps on the new zealot. I don't think that'll be possible even with the 2, 5% implants, ...
- by Willy Joe - at 2008.03.10 08:10:00
|
20. Nanite Repair Paste - in Ships and Modules [original thread]
Originally by: Reto thnx mordorg! the only question left open now is the paste required per hp unit of the module repaired... anyway how much paste should a pilot carry if he wanted to overheat his reps/mwd in emergency? will 100 units b...
- by Willy Joe - at 2008.03.05 04:40:00
|
| Pages: [1] 2 3 4 5 |
| First page | Previous page | Next page | Last page |